Spooktacular Creeps For iOS & Android

Tue Sep 22 10:19:48 2015

Proud to announce the release of Spooktacular Creeps 1.0.2 for both iOS and Android.

Download on iOS

Download on Android

I would be delighted to hear your feedback!

Press Release - Spooktacular Creeps Now Available for Free on iOS and Android

Spooktacular Creeps Released on iOS and Android

Thu Sep 10 08:30:58 2015

It's scare time and the monsters are out and about! Join in the fun and pop for free in this amazingly addictive physics based puzzle game.

SpooktacularCreepsAppIcon

Today I'm very proud to announce the release of my new app Spooktacular Creeps, an amazingly addictive physics based puzzle game for iPhone, iPad and Google Android devices.

Players collect gold by popping spooky monsters to level up characters and beat friends scores. Players can currently choose between many traditional favourites such as Frankenstein, Dracula, the Witch or Zombie, as well as more unfamiliar yet interesting monsters such as Tengu and Oni. Each monster has it's own skill and potions can be crafted and equipped for even more popping power! The app is free to download on iTunes App Store and Google Play.

I wanted to create something that I myself actually wanted to play, as well as something that would entertain people all over the world. Spooktacular Creeps is a really fun and addicting puzzler and I'm sure it will find popularity in the hearts of both avid puzzle fans and monster lovers alike.

The game has players leveling up their little monsters called 'Creeps'. With each level monsters gain in 'Power' and can achieve better and better scores. The game also features a weekly ranking bonus whereby player can challenge their friends to see who's creeps get the best score.

Absolutely anyone can pick up and start playing as one of the fantastic looking monster. A lot of love and care has been put into making these little creeps a joy to play with, and there are many more to come.

I am independent developer who’s goal is to make games players enjoy and want to keeping play for a long time to come.

For additional information, contact Ben or reach out via Twitter @Ubacoda

Hush hush!

Tue Dec 30 00:00:00 2014

Can't say what I'm working on, but here's a castle I made in about 20 mins. Needs a lot of brushing up and is pre-UV. More to come soon.

Packaging Adobe Air 3.9/4.0 - getting stuck on launch screen

Sat Jan 18 19:20:00 2014

It's been some time since I wrote anything on here. I am very busy making games at work and have very little time to do my own apps, let alone write blog posts. However, I thought that this is too important for anyone using Adobe Air to build their apps that I just had to share. I really hope it helps those struggling with the same problem.

What is the problem?

I recently uploaded a new update for Tumble Bee HD to the App Store built using Adobe Air 3.9. I had had no problems during the development phase since I had been using ipa-test-interpreter to compile the update.

Once it was time to distribute the app to the App Store, I compiled using ipa-app-store, as I always have. This unfortunately results in getting no further than the application launch screen.

So what's solution?

If you are in this situation, you most likely have something like this in the <initialWindow> <content> of your application xml file

<initialWindow>
		<content>./bin/Main.swf</content>

Simply change that to this...

<initialWindow>
		<content>Main.swf</content>

And Voila! That's right folks! The swf file needs to be in the root of your application directory! While this wasn't the case at 3.4, it seems to be the case for all the latest releases of Adobe Air.

I have no idea why Adobe had to change this but doing the above allows the app to build and render properly passed the launch screen.

Tumble Bee HD Release

Fri May 4 20:55:59 2012

It's been a long time since I've written anything on this blog. Since my move to a Ateam Inc. in Nagoya, I have been working flat out on various games for the company and have had very little time to do anything of my own. Well, it's golden week here in Japan and I'm currently working on a few personal projects. News came to me today that my app TumbleBee HD has made it to the app store. If you haven't tried the original yet, I recommend downloading this new HD version which now supports Game Center and all iPad resolutions including the 'new iPad'.

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